Video Games Research

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See Also:
  • Electronic Entertainment Design and Research (EEDAR)  - Research group established by interactive entertainment veterans. Aims to raise profitability and creativity for the video game industry through objective, accessible, and meaningful data that enable more strategic decisions.
  • Game Professor  - Source for video game research. Presents a bibliography, academic papers, news, and other related resources.
  • Game Research and Technology  - Offers various links to research involving the technology of games and other forms of interactive virtual environments.
  • Game Studies  - International journal of computer game research. Serves as a peer-reviewed forum for ideas and theories of scholars involved in exploring the cultural genre of games.
  • Health Games Research  - Program that provides funds for research aimed at advancing the innovation and effectiveness of digital, interactive games and game technologies meant for improving health.
  • Playing by the Rules  - Conference held in 2001 addressing the cultural and social challenges of video games. Contains the agenda and the complete set of papers.
  • VGMarket  - Market research firm specializing in the video game industry. Provides playtesting, concept testing, online survey research, and reports.
 
 
 
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