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  • Center for Computer Games Research  - University of Copenhagen initiative dedicated to exploring the impact of computer games on society and their patrons.
  • DFC Intelligence  - Strategic market research and consulting firm focusing on interactive entertainment and the video and online gaming industry. Provides reports of global or local scopes.
  • Digiplay Initiative  - Broad ranging research project on computer games, gamers, and the gaming industry itself.
  • Dungeons and Dreamers  - "Rise of the computer game culture form geek to chic." Featured book chronicles the advent of computer gaming culture from the seventies to the present.
  • Elliott Avedon Museum and Archive of Games  - Contains virtual game exhibits presenting various game types and themes.
  • Game Research  - Aims to pool in materials and information that represent the art, science, and business of computer games.
  • Games for Health  - Features a research initiative that aims to develop a community and best practices platform for games being built for health care applications.
  • Global Timoto  - Check out this interactive presentation of one man touring the world to record and document the games different people play.
  • Learning Games Initiative  - Collective research undertaking attempts to examine the culture and pedagogy of various game platforms.
  • Serious Games Initiative  - Study endeavor focuses on exploring the ways games can be helpful in addressing the leadership challenges facing the public sector.
  • Trans-Reality Game Laboratory  - Research facility that focuses on the development of new game forms and technologies. Details on projects and results presented.
 
 
 
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