Game Studies

Free 30 Day Advertising Trial - Customize your message and appear alongside search results. Start your Free Trial today!
Category Description:

This category is dedicated to sites that provide information about game studies as characterized by their social science, humanities, and industry and engineering approach. Information and resources presented cover the artistic, cultural, psychological, economic, and social aspects and relevance of games in various forms and media.

  • Center for Computer Games Research  - University of Copenhagen initiative dedicated to exploring the impact of computer games on society and their patrons.
  • DFC Intelligence  - Strategic market research and consulting firm focusing on interactive entertainment and the video and online gaming industry. Provides reports of global or local scopes.
  • Digiplay Initiative  - Broad ranging research project on computer games, gamers, and the gaming industry itself.
  • Digiplay Initiative  - Site dedicated to understanding digital games, prepared by a Marie Curie Research Fellow who specializes in games, digital media, and counterfeiting.
  • DiGRA Digital Library  - Collection of game studies information and resources published by the Digital Games Research Association available for free for educational and research use.
  • Dungeons and Dreamers  - "Rise of the computer game culture form geek to chic." Featured book chronicles the advent of computer gaming culture from the seventies to the present.
  • Elliott Avedon Museum and Archive of Games  - Contains virtual game exhibits presenting various game types and themes.
  • Game Research  - Aims to pool in materials and information that represent the art, science, and business of computer games.
  • Games and Playable Media  - University of California - Santa Cruz research on games. Includes studies on augmented design, computational cinematics, natural language and dialog systems, as well as software introspection.
  • Games for Health  - Features a research initiative that aims to develop a community and best practices platform for games being built for health care applications.
  • Global Timoto  - Check out this interactive presentation of one man touring the world to record and document the games different people play.
  • International Society for Board Game Studies  - Researching the history and development of board games around the world. Includes journal.
  • Learning Games Initiative  - Collective research undertaking attempts to examine the culture and pedagogy of various game platforms.
  • Trans-Reality Game Laboratory  - Research facility that focuses on the development of new game forms and technologies. Details on projects and results presented.
  • University of Salford Centre for the Study of Gambling  - Conducts research on the gambling industry and provides instruction for those interested in pursuing a career in the gaming industry.
 
 
 
About | Help | Archive | Terms | Privacy | Affiliate Program