- Center for Computer Games Research
- University of Copenhagen initiative dedicated to exploring the impact of computer games on society and their patrons.
- DFC Intelligence
- Strategic market research and consulting firm focusing on interactive entertainment and the video and online gaming industry. Provides reports of global or local scopes.
- Digiplay Initiative
- Broad ranging research project on computer games, gamers, and the gaming industry itself.
- Dungeons and Dreamers
- "Rise of the computer game culture form geek to chic." Featured book chronicles the advent of computer gaming culture from the seventies to the present.
- Elliott Avedon Museum and Archive of Games
- Contains virtual game exhibits presenting various game types and themes.
- Game Research
- Aims to pool in materials and information that represent the art, science, and business of computer games.
- Games for Health
- Features a research initiative that aims to develop a community and best practices platform for games being built for health care applications.
- Global Timoto
- Check out this interactive presentation of one man touring the world to record and document the games different people play.
- Learning Games Initiative
- Collective research undertaking attempts to examine the culture and pedagogy of various game platforms.
- Serious Games Initiative
- Study endeavor focuses on exploring the ways games can be helpful in addressing the leadership challenges facing the public sector.
- Trans-Reality Game Laboratory
- Research facility that focuses on the development of new game forms and technologies. Details on projects and results presented.
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