Virtual Reality Research Projects

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  • AS Interactive  - Investigation into the use of virtual environments to support people with Asperger's Syndrome.
  • The MOVES Institute  - MOdeling, Virtual Environments, and Simulation - nonprofit organization featuring education and research programs utilizing simulation technologies for defense and homeland security needs.
  • Reading Visualization Centre (RVC)  - Features facilities for enabling different types of virtual reality experiences to study collaborative virtual environments (VE), integrate force feedback in VE, and using exposure therapy for post traumatic stress disorder.
  • Research Center for Virtual Environments and Behavior  - Makes use of immersive virtual environment technology to facilitate studies in social psychology, spatial cognition, virtual sound, vision, education, and eye witness testimony.
  • ScienceSpace  - Research project centered on exploring the capacity of virtual reality as medium for science education programs.
  • University at Buffalo Virtual Reality Laboratory  - Presents details on ongoing research, publications, news, and hardware and staff information.
  • University of Leeds Visualization and Virtual Reality Group  - Research projects include integrity biology, visualizing integrated information on buried assets, an advanced environment for enabling visual supercomputing, and understanding orientation in cluttered virtual environments.
  • Virtual Environments in Rehabilitation, Assessment and Training (VERAT)  - University of East London research group focusing on the application of virtual reality technology to training, rehabilitation, and assessment.
  • Virtual Reality Applications Center  - Interdisciplinary research center devoted to exploring, better understanding, and finding suitable applications for the technologies that enable the interface between humans and computers.
  • Virtual Reality Eye Tracking Laboratory  - Undertakes research on virtual reality technology for aircraft visual inspection and gaze-contingent virtual environments.
  • Virtual Reality Pain Reduction  - Research project developed at the University of Washington Seattle and Harborview Burn Center.
  • Virtual Reality Research Group  - University of Oxford's virtual reality research endeavor. Provides information on members, funding, publications, and contacts.
  • The Walkthrough Project  - Aims to create interactive computer graphic systems and virtual environments to optimize existing dynamic graphics engines, advance methods for tracking position and orientation, identify aspects that impair the illusion of real presence, and learn about human behavior in simulations.
 
 
 
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